AoeStats
← LisanAlGaib16

Arabia

509431738Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 48m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
992
+9
🇳🇱 Varangians · Netherlands
779
+17
🇧🇷 Spanish · Brazil
852
-24
🇺🇸 Vikings · United States
803
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,061 12:53 23:21 — ⚔ M@A Rush
22 1,071 11:43 22:29 37:40 ⚔ Scout Rush
20 979 10:14 20:19 38:20 ⚔ Archer Rush
17 837 11:43 29:24 —

Resources

Player Food Wood Gold Stone Spent Collected
15,200 28,455 8,215 1,400 53,270 56,059
20,345 12,481 13,855 3,450 50,131 55,173
13,405 8,028 4,400 1,225 27,058 27,845
10,865 8,350 4,100 2,250 25,565 31,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.