AoeStats
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Arena

509852958Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 38m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
787
+13
🇹🇷 Byzantines · Türkiye
706
+16
🇨🇳 Khmer · China
668
+17
🇹🇷 Turks · Türkiye
728
-16
🇫🇷 Varangians · France
714
-16
🇫🇷 Franks · France
674
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,128 10:15 18:33 31:19 ⛏ Fast Castle
15 563 11:55 17:47 — ⛏ Fast Castle
14 521 13:32 25:06 — ⛏ Fast Castle
14 536 12:43 19:17 — ⛏ Fast Castle
14 543 13:17 18:02 — ⛏ Fast Castle
11 428 9:31 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,150 8,585 6,480 2,150 32,365 37,754
10,420 7,685 3,180 2,415 23,700 29,349
9,895 7,870 1,460 1,500 20,725 23,777
7,780 3,405 4,525 650 16,360 17,419
6,690 5,330 1,465 920 14,405 19,638
6,465 5,255 935 575 13,230 13,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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