AoeStats
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Coastal Forest

510818992Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 20m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saxons · Czechia
1420
+12
🇨🇿 Magyars · Czechia
1364
+14
🇨🇿 Italians · Czechia
1339
+15
🇨🇿 Vietnamese · Czechia
1241
+20
🇨🇿 Vietnamese · Czechia
1375
-17
🇬🇧 Khmer · United Kingdom
1325
-15
🇮🇹 Franks · Italy
1312
-15
🇬🇧 Shu · United Kingdom
1285
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,258 9:08 — — ⚔ Archer Rush
60 1,218 9:42 — — ⚔ Scout Rush
56 1,136 8:58 — — ⚔ Archer Rush
56 1,122 9:06 — — ⚔ Archer Rush
43 858 10:04 — — ⚔ Scout Rush
38 760 9:25 17:49 — ⛏ Fish Boom FC
35 701 9:12 — — ⚔ Archers into Skirms
26 519 12:00 16:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,850 3,645 2,260 0 8,755 9,237
5,590 2,620 50 0 8,260 9,317
2,905 3,790 1,495 0 8,190 8,703
3,625 3,702 445 400 8,172 8,943
2,910 3,300 1,900 0 8,110 9,107
3,365 2,007 650 0 6,022 6,692
3,290 2,140 50 0 5,480 5,767
2,500 2,014 955 0 5,469 6,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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