Arabia
506710024Analyzed2v2 RM
·
17d ago on Sep 14, 2026·
27m 48s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,168 analysed team-game players on Arabia.
MDMA!
A
Feudal Age
9:07
vs 10:18
top 12%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
26
vs 31
btm 37%
First military
9:54
vs 11:39
top 16%
▲
Fast Feudal Age at 9:07 — faster than 88% of analysed players on Arabia
▲
Early military at 9:54 (Spearman) — earlier than 84% of analysed players on Arabia
▼
Town centers idle 3:08 of the first 27:48 — keep villagers queued
Cocucho...
D
Feudal Age
12:49
vs 10:18
btm 8%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
21
vs 31
btm 25%
First military
17:13
vs 11:39
btm 19%
▼
Slow Feudal Age at 12:49 — slower than 92% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
Town centers idle 5:38 of the first 27:48 — keep villagers queued
blackout
A
Feudal Age
9:34
vs 10:18
top 27%
Castle Age
23:41
vs 22:29
btm 35%
Imperial Age
—
vs 39:58
btm 0%
eAPM
48
vs 31
top 19%
First military
10:31
vs 11:39
top 30%
▲
Fast Feudal Age at 9:34 — faster than 73% of analysed players on Arabia
▲
High eAPM (48) — top quarter of analysed players
▲
Town centers almost never idle — 2s across the first 23:41
mustajjj
B
Feudal Age
11:01
vs 10:18
btm 32%
Castle Age
22:41
vs 22:29
btm 47%
Imperial Age
—
vs 39:58
btm 0%
eAPM
43
vs 31
top 27%
First military
10:50
vs 11:39
top 36%
▲
Town centers almost never idle — 1s across the first 22:40