AoeStats
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Arabia

506710024Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 27m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
965
+15
🇹🇷 Portuguese · Türkiye
914
+17
🇦🇷 Khitans · Argentina
960
-17
🇦🇷 Khmer · Argentina
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,334 9:34 23:41 — ⚔ Scouts into Skirms
43 1,205 11:01 22:41 — ⚔ M@A into Skirms
26 733 9:07 — — ⚔ Scout Rush
21 579 12:49 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,140 4,464 1,150 200 12,954 14,177
6,665 5,490 375 300 12,830 15,580
3,990 4,426 100 325 8,841 10,816
5,085 3,317 50 0 8,452 10,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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