AoeStats
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Arabia

509601536Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 67m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Varangians · Lithuania
969
+14
🇨🇳 Chinese · China
900
+18
🇵🇱 Mongols · Poland
931
-16
🇵🇱 Bohemians · Poland
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 4,116 10:02 20:52 40:12 ⚔ Scout Rush
33 2,243 11:37 19:19 33:30 ⛏ Fast Castle
26 1,783 10:10 15:42 36:56 ⛏ Fast Castle
22 1,452 10:42 24:23 49:37

Resources

Player Food Wood Gold Stone Spent Collected
24,440 35,345 17,945 4,250 81,980 85,161
30,070 29,375 16,865 4,130 80,440 101,025
23,420 23,076 17,260 2,135 65,891 75,250
30,155 15,888 16,865 2,150 65,058 73,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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