AoeStats
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Baltic

510438116Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 57m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
922
+16
🇨🇱 Gurjaras · Chile
904
+16
🇧🇷 Varangians · Brazil
922
-16
🇧🇷 Japanese · Brazil
917
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,894 12:21 22:02 34:35 ⚔ Fish Boom into Scouts
33 1,889 10:10 20:19 32:24 ⛏ Fish Boom
30 1,747 11:57 17:29 45:20 ⛏ Fish Boom FC
20 1,146 10:17 17:49 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,890 23,850 33,525 2,180 90,445 96,263
23,475 21,570 17,985 3,240 66,270 69,936
20,260 18,550 15,150 2,755 56,715 59,810
22,040 17,584 11,965 3,050 54,639 66,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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