AoeStats
← bombeater3

African Clearing

510632776Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 36m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1058
+15
🇦🇷 Vietnamese · Argentina
1029
+16
🇺🇸 Franks · United States
1058
-16
🇬🇧 Danes · United Kingdom
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,075 14:32 19:43 — ⛏ Fast Castle
22 790 12:11 25:37 —
16 582 13:31 27:36 — ⚔ Scout Rush
15 533 16:20 34:44 —

Resources

Player Food Wood Gold Stone Spent Collected
7,860 16,195 3,390 475 27,920 27,921
7,870 6,886 3,795 300 18,851 18,272
8,045 3,830 1,690 750 14,315 16,362
4,800 3,437 250 570 9,057 8,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.