AoeStats
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Fortress

510131428Analyzed
2v2 RM · 24h ago on Sep 29, 2026· 44m 36s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1178
+12
🇪🇸 Spanish · Spain
1106
+14
🇳🇴 Aztecs · Norway
1081
-13
🇳🇴 Saxons · Norway
1080
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,569 7:57 14:32 34:54 ⛏ Fast Castle
24 1,070 7:16 13:40 27:23 ⛏ Fast Castle
23 1,030 6:28 11:26 26:33 ⛏ Fast Castle
22 960 8:06 12:20 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,660 10,575 20,200 5,150 64,585 76,857
26,965 18,470 7,620 3,420 56,475 59,335
27,660 14,920 11,755 910 55,245 63,174
20,790 19,185 11,805 3,320 55,100 56,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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