AoeStats
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Arena

510122390Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 40m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1171
+13
🇹🇷 Khmer · Türkiye
1140
+14
🇪🇸 Mongols · Spain
1121
+15
🇫🇷 Bohemians · France
1091
+16
🇭🇰 Danes · Hong Kong SAR China
1134
-16
🇬🇧 Wei · United Kingdom
1121
-15
🇦🇷 Poles · Argentina
1090
-14
🇭🇰 Vietnamese · Hong Kong SAR China
1050
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,581 9:41 24:37 31:50 ⚔ Archer Rush
46 1,876 9:54 14:01 33:19 ⛏ Fast Castle
44 1,792 10:50 14:37 29:28 ⛏ Fast Castle
40 1,635 11:14 15:51 30:37 ⛏ Fast Castle
34 1,401 10:54 14:27 27:36 ⛏ Fast Castle
30 1,221 11:06 30:52 — ⛏ Fast Castle
26 1,070 10:48 14:38 30:55 ⛏ Fast Castle
22 906 11:04 15:26 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,845 29,825 12,970 965 64,605 75,613
23,865 19,725 10,000 2,400 55,990 61,026
18,600 20,415 10,125 1,705 50,845 57,589
16,850 18,280 9,905 4,300 49,335 55,669
20,065 13,310 8,060 1,600 43,035 47,406
17,080 12,765 5,760 2,165 37,770 41,347
10,350 9,300 5,350 850 25,850 28,219
6,445 5,915 250 500 13,110 14,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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