AoeStats
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Arena

510237748Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 48m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1009
+14
🇺🇸 Saracens · United States
994
+15
🇺🇸 Gurjaras · United States
967
+16
🇨🇦 Italians · Canada
996
-16
🇲🇽 Bulgarians · Mexico
965
-15
🇮🇩 Japanese · Indonesia
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,967 11:13 14:50 28:35 ⛏ Fast Castle
28 1,332 11:22 21:23 33:35 ⛏ Fast Castle
21 993 11:19 15:58 34:43 ⛏ Fast Castle
20 987 10:38 14:58 35:58 ⛏ Fast Castle
18 870 10:50 14:54 30:48 ⛏ Fast Castle
14 678 11:38 17:36 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,640 17,110 11,290 4,200 62,240 72,227
25,365 16,675 14,875 3,285 60,200 68,758
23,025 17,070 6,460 4,930 51,485 53,202
21,785 10,360 10,680 1,605 44,430 55,608
15,915 15,300 10,390 1,660 43,265 46,575
15,985 10,875 9,265 2,150 38,275 49,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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