AoeStats
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Arena

510232276Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 46m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
995
+14
🇺🇸 Poles · United States
979
+15
🇺🇸 Franks · United States
950
+17
🇺🇸 Dravidians · United States
964
-16
🇺🇸 Japanese · United States
958
-15
🇺🇸 Danes · United States
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,762 11:32 15:16 31:22 ⛏ Fast Castle
25 1,137 11:02 15:54 31:39 ⛏ Fast Castle
19 872 10:05 15:34 32:50 ⛏ Fast Castle
19 866 11:32 15:26 28:33 ⛏ Fast Castle
14 664 11:40 20:57 37:27 ⛏ Fast Castle
11 516 12:12 23:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,485 14,245 8,190 2,900 53,820 58,665
22,130 15,885 12,670 3,025 53,710 64,786
17,765 13,975 14,285 3,450 49,475 58,991
15,080 11,365 10,060 815 37,320 44,128
14,665 10,215 6,580 1,500 32,960 52,614
10,830 6,180 4,060 1,400 22,470 27,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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