AoeStats
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Arena

510032999Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1377
+13
🇵🇪 Spanish · Peru
1365
+14
🇲🇽 Hindustanis · Mexico
1347
+14
🇦🇷 Celts · Argentina
1230
+20
🇦🇷 Varangians · Argentina
1352
-17
🇦🇷 Slavs · Argentina
1329
-16
🇺🇸 Franks · United States
1277
-14
🇲🇽 Bohemians · Mexico
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,128 9:45 14:00 34:05 ⛏ Fast Castle
45 2,497 9:28 20:21 34:04 ⛏ Fast Castle
42 2,300 10:31 14:39 29:41 ⛏ Fast Castle
42 2,318 11:03 15:07 29:25 ⛏ Fast Castle
35 1,913 9:43 20:19 34:37 ⛏ Fast Castle
32 1,752 10:55 15:27 49:39 ⛏ Fast Castle
31 1,698 9:37 14:17 28:54 ⛏ Fast Castle
22 1,200 12:33 16:25 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,615 19,927 18,855 4,335 84,732 92,842
27,165 36,600 17,330 1,070 82,165 109,546
35,630 27,367 16,070 1,910 80,977 86,425
30,500 23,440 17,410 5,845 77,195 102,187
34,645 15,160 25,060 2,225 77,090 83,154
40,890 15,240 14,735 4,300 75,165 87,152
36,275 11,690 19,345 3,215 70,525 75,861
20,795 20,370 2,070 1,660 44,895 51,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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