AoeStats
← Chuleta

Black Forest

510028380Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 53m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1394
+11
🇦🇷 Burmese · Argentina
1342
+14
🇦🇷 Khmer · Argentina
1317
+15
🇦🇷 Saxons · Argentina
1226
+18
🇵🇪 Mongols · Peru
1383
-18
🇦🇷 Bulgarians · Argentina
1273
-14
🇦🇷 Khmer · Argentina
1248
-13
🇦🇷 Celts · Argentina
1243
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,028 10:48 14:51 31:48 ⛏ Fish Boom FC
51 2,725 11:03 18:20 33:40 ⛏ Fish Boom FC
43 2,282 9:40 22:24 27:44 ⛏ Fish Boom FC into Fast Imp
41 2,154 15:50 18:40 — ⛏ Fast Castle
37 1,977 12:59 19:54 31:30 ⛏ Fast Castle
33 1,756 9:31 17:31 32:00 ⛏ Fast Castle
33 1,729 13:44 17:34 30:05 ⛏ Fast Castle
23 1,214 11:23 22:25 35:40

Resources

Player Food Wood Gold Stone Spent Collected
30,430 41,184 11,320 5,075 88,009 98,904
33,355 20,415 27,965 1,050 82,785 103,594
35,305 20,523 15,450 3,105 74,383 85,135
14,425 32,755 20,205 1,035 68,420 80,972
18,605 12,156 10,825 2,970 44,556 51,905
19,925 16,901 5,465 705 42,996 52,959
18,380 12,249 4,570 3,045 38,244 42,388
18,815 9,680 6,280 1,470 36,245 40,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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