AoeStats
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Arabia

510739467Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 72m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
873
+14
🇨🇳 Cumans · China
857
+14
🇵🇭 Varangians · Philippines
822
+16
🇹🇷 Ethiopians · Türkiye
829
-15
🇹🇷 Saracens · Türkiye
826
-15
🇹🇷 Franks · Türkiye
802
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 4,723 10:03 22:26 — ⛏ Fast Castle
47 3,382 11:10 25:21 — ⚔ Scout Rush
41 2,947 11:04 25:05 50:08 ⛏ Fast Castle
21 1,537 12:46 27:38 38:36 ⛏ Fast Castle
17 1,258 10:35 22:24 65:40 ⚔ Archer Rush
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,180 17,129 15,945 2,150 63,404 81,271
25,795 16,544 11,800 3,000 57,139 59,749
22,280 10,931 11,880 1,875 46,966 56,675
15,600 26,891 3,205 300 45,996 48,403
13,100 17,782 10,825 1,380 43,087 51,799
0 0 0 0 0 90
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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