AoeStats
← 伐木人

Arena

510714254Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 82m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
892
+14
🇮🇳 Bohemians · India
785
+19
🇨🇳 Poles · China
779
+19
🇺🇸 Franks · United States
742
+20
🇨🇳 Magyars · China
876
-19
🇧🇪 Danes · Belgium
850
-18
🇮🇳 Britons · India
847
-18
🇦🇺 Turks · Australia
828
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 4,347 10:46 15:44 35:58 ⛏ Fast Castle
37 3,055 10:58 15:33 36:29 ⛏ Fast Castle
36 2,979 10:52 18:52 37:34 ⛏ Fast Castle
20 1,616 10:44 15:12 — ⛏ Fast Castle
19 1,546 11:01 16:21 38:25 ⛏ Fast Castle
17 1,413 11:45 17:02 30:15 ⛏ Fast Castle
16 1,342 11:03 15:11 45:17 ⛏ Fast Castle
13 1,065 12:26 18:18 46:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,230 23,605 75,105 4,200 190,140 243,437
34,170 36,245 12,795 4,990 88,200 105,370
27,205 31,760 16,280 5,170 80,415 170,572
26,870 24,930 11,085 2,915 65,800 70,465
27,080 21,030 13,645 2,555 64,310 93,996
24,950 15,600 17,170 6,310 64,030 68,465
12,395 19,590 6,045 1,505 39,535 42,832
7,120 3,375 910 3,565 14,970 15,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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