AoeStats
← 伐木人

Arena

510515509Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 50m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
939
+20
🇨🇳 Magyars · China
897
+11
🇹🇷 Cumans · Türkiye
884
+12
🇺🇦 Teutons · Ukraine
660
+21
🇷🇴 Bengalis · Romania
830
-15
🇰🇼 Huns · Kuwait
804
-14
🇨🇳 Vietnamese · China
772
-13
🇺🇸 Mongols · United States
742
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,002 11:23 15:30 31:43 ⛏ Fast Castle
30 1,536 9:23 17:50 31:20 ⛏ Fast Castle
26 1,324 11:07 18:12 33:12 ⛏ Fast Castle
26 1,297 11:29 23:42 37:03 ⚔ Skirms into Archers
20 1,028 12:04 16:31 27:57 ⛏ Fast Castle
20 1,007 13:21 19:04 34:16 ⛏ Fast Castle
19 972 12:09 21:42 33:14 ⛏ Fast Castle
15 749 12:06 18:43 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,380 26,885 21,975 4,280 74,520 77,311
17,925 26,920 18,505 3,200 66,550 94,727
25,995 15,595 18,120 5,350 65,060 79,846
17,455 27,305 13,005 1,865 59,630 71,042
22,200 14,265 14,745 850 52,060 58,411
21,600 16,260 10,895 2,800 51,555 67,984
22,750 16,400 9,675 2,375 51,200 54,500
14,750 16,735 2,955 2,430 36,870 44,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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