AoeStats
← Raj

Fortress

509605263Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 67m 49s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Gurjaras · Türkiye
1092
+16
🇹🇷 Hindustanis · Türkiye
1075
+16
🇹🇼 Franks · Taiwan
1052
+17
🇹🇷 Spanish · Türkiye
1035
+18
🇮🇳 Romans · India
1113
-18
🇮🇳 Ethiopians · India
1086
-17
🇦🇺 Varangians · Australia
1084
-17
🇨🇳 Lithuanians · China
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,335 10:09 14:05 31:57 ⛏ Fast Castle
42 2,822 11:05 15:40 34:43 ⛏ Fast Castle
39 2,669 7:14 12:50 36:26 ⛏ Fast Castle
31 2,071 8:58 13:13 31:15 ⛏ Fast Castle
29 1,964 9:28 14:16 29:10 ⛏ Fast Castle
28 1,928 7:55 12:32 31:41 ⛏ Fast Castle
25 1,692 8:12 12:38 29:25 ⛏ Fast Castle
18 1,252 8:04 12:16 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,000 14,399 39,540 1,905 99,844 100,850
45,615 25,680 19,385 2,970 93,650 110,930
29,165 44,295 15,790 3,570 92,820 111,288
38,830 16,490 30,235 1,685 87,240 102,376
42,990 18,165 22,490 2,935 86,580 124,389
36,720 22,990 15,970 2,965 78,645 93,348
44,800 13,845 18,120 695 77,460 80,074
19,440 29,970 9,565 1,790 60,765 62,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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