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Fortress

510196132Analyzed
2v2 RM · 18h ago on Sep 29, 2026· 65m 33s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 3,167 7:52 12:52 30:38 ⛏ Fast Castle
19 1,269 7:14 12:49 29:32 ⛏ Fast Castle
10 670 8:27 18:22 27:36 ⛏ Fast Castle
9 584 10:48 16:37 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,350 33,555 24,615 5,040 91,560 101,275
36,690 15,620 19,480 1,950 73,740 94,434
24,550 16,100 13,870 1,330 55,850 83,178
19,330 5,985 7,665 1,325 34,305 34,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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