AoeStats
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Arabia

508779888Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 51m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
747
+19
🇲🇽 Bohemians · Mexico
737
+20
🇨🇱 Britons · Chile
837
-20
🇨🇱 Malay · Chile
795
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 1,456 11:08 24:13 — ⚔ Archer Rush
26 1,343 11:58 22:40 38:59
24 1,240 11:37 26:37 47:59 ⚔ M@A Rush
23 1,153 13:11 24:27 46:10

Resources

Player Food Wood Gold Stone Spent Collected
14,215 19,470 13,820 1,425 48,930 56,252
16,055 15,805 5,620 2,900 40,380 43,708
17,370 9,645 8,125 3,000 38,140 44,750
14,195 12,385 9,750 1,725 38,055 43,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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