AoeStats
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Black Forest

508773698Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1029
+15
🇦🇷 Maya · Argentina
632
+24
🇨🇱 Franks · Chile
854
-17
🇨🇱 Malay · Chile
810
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,001 14:44 21:52 26:57 ⛏ Fish Boom FC into Fast Imp
29 1,496 12:52 19:21 45:39 ⛏ Fast Castle
16 802 14:45 19:00 — ⛏ Fast Castle
14 709 12:02 25:46 41:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,195 10,063 11,770 2,150 46,178 50,501
17,480 16,521 6,070 2,585 42,656 68,574
12,495 17,891 8,460 2,050 40,896 45,661
12,025 6,886 2,425 2,630 23,966 36,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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