AoeStats
← lumpuy1

Yucatan

510368954Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 40m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1088
+15
🇻🇪 Celts · Venezuela
1087
+15
🇸🇪 Varangians · Sweden
1064
-18
🇸🇪 Vietnamese · Sweden
1061
-21
Player eAPM Actions Feudal Castle Imperial Opening
56 2,237 10:39 14:59 34:59 ⛏ Fast Castle
31 1,235 11:12 16:31 — ⛏ Fast Castle
30 1,195 11:32 15:29 — ⛏ Fast Castle
23 909 10:58 17:00 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,400 11,960 6,425 2,805 30,590 31,406
12,825 11,100 5,605 1,015 30,545 35,993
12,250 7,921 4,640 2,255 27,066 32,007
7,315 7,439 4,065 200 19,019 22,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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