AoeStats
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Oasis

509690529Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 54m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
1089
+15
🇧🇷 Saracens · Brazil
1061
+16
🇧🇷 Chinese · Brazil
1048
+17
🇩🇪 Danes · Germany
1131
-18
🇩🇪 Saracens · Germany
1110
-18
🇩🇪 Byzantines · Germany
965
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,758 11:56 26:10 41:02 ⚔ Scout Rush
48 2,598 9:13 19:50 36:11 ⚔ Drush FC
45 2,447 10:10 15:10 36:39 ⛏ Fast Castle
30 1,601 10:09 25:26 — ⚔ Archer Rush
25 1,348 12:37 20:32 39:07 ⚔ M@A FC
20 1,102 12:02 18:39 43:42 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,130 23,043 18,945 1,630 71,748 87,064
29,155 23,135 14,260 2,555 69,105 76,347
27,975 29,085 3,760 2,450 63,270 71,109
17,830 27,003 12,755 2,390 59,978 66,038
20,290 24,114 12,315 2,450 59,169 68,455
15,015 13,748 9,670 3,055 41,488 44,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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