AoeStats
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Black Forest

510468973Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 26m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1409
+14
🇨🇳 Khmer · China
1394
+15
🇹🇼 Celts · Taiwan
1393
+15
1362
+16
🇻🇳 Franks · Vietnam
1435
-17
🇦🇺 Gurjaras · Australia
1368
-15
🇻🇳 Maya · Vietnam
1356
-15
🇦🇺 Mongols · Australia
1330
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 2,062 10:14 19:32 — ⚔ Scout Rush
57 1,532 10:33 16:40 — ⛏ Fast Castle
53 1,439 10:56 15:00 — ⛏ Fast Castle
42 1,132 11:36 24:29 — ⚔ Archer Rush
36 972 10:51 14:53 — ⛏ Fast Castle
33 899 8:41 — — ⚔ Scout Rush
22 599 12:51 17:29 — ⛏ Fast Castle
17 452 11:43 16:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,955 5,810 1,600 300 16,665 18,704
5,175 7,825 2,990 315 16,305 16,913
6,225 6,215 1,370 1,255 15,065 16,454
8,355 3,530 1,520 200 13,605 13,521
7,900 2,906 1,280 1,390 13,476 13,678
5,360 4,152 2,345 15 11,872 13,121
4,300 3,591 755 1,660 10,306 11,209
5,455 3,434 430 230 9,549 11,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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