AoeStats
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Lombardia

509986878Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 84m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
1996
+12
🇬🇧 Hindustanis · United Kingdom
1991
+12
🇬🇧 Sicilians · United Kingdom
1957
+14
🇬🇧 Varangians · United Kingdom
1921
+15
🇮🇹 Ethiopians · Italy
1991
-16
🇩🇪 Magyars · Germany
1940
-14
🇦🇷 Turks · Argentina
1938
-15
🇩🇪 Mongols · Germany
1762
-8
Player eAPM Actions Feudal Castle Imperial Opening
86 7,306 8:59 22:16 39:58 ⚔ Archer Rush
63 5,324 10:51 14:48 30:16 ⛏ Fast Castle
61 5,157 11:12 14:56 39:06 ⛏ Fast Castle
52 4,413 11:38 15:27 35:09 ⛏ Fast Castle
49 4,116 8:31 25:31 42:05 ⚔ Scout Rush
46 3,885 10:51 14:30 29:13 ⛏ Fast Castle
45 3,835 10:50 14:57 32:20 ⛏ Fast Castle
33 2,799 8:30 21:38 37:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
71,795 55,041 67,720 9,650 204,206 219,535
24,585 80,369 67,365 8,690 181,009 193,011
77,470 22,986 73,620 1,720 175,796 192,924
66,085 81,215 25,590 1,895 174,785 183,543
36,735 58,814 70,700 4,230 170,479 202,228
80,530 32,738 53,255 1,740 168,263 181,745
57,860 49,952 41,200 7,740 156,752 161,910
66,395 32,428 49,775 6,745 155,343 183,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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