AoeStats
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Arabia

509772313Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 46m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
940
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🇨🇴 Magyars · Colombia
939
+14
🇨🇴 Burgundians · Colombia
899
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🇦🇷 Vietnamese · Argentina
873
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,827 9:39 23:12 44:56 ⚔ Scouts into Skirms
30 1,375 11:12 26:45 44:05 ⚔ Archers into Scouts
24 1,131 10:40 23:04 40:18 ⚔ Scout Rush
13 622 13:41 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,635 13,760 10,125 3,225 41,745 43,410
14,060 10,755 5,385 1,625 31,825 36,080
10,535 7,045 6,530 2,050 26,160 31,194
6,470 5,208 50 575 12,303 14,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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