AoeStats
← Squirrel Slayer

Lombardia

509766004Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 48m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
923
+17
🇨🇴 Magyars · Colombia
922
+17
🇦🇷 Celts · Argentina
985
-18
🇦🇷 Franks · Argentina
909
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,450 10:56 20:37 44:32 ⚔ Scout Rush
29 1,401 10:29 22:46 32:33 ⚔ Archer Rush
29 1,385 12:10 18:15 44:39 ⛏ Fast Castle
23 1,120 10:51 16:18 40:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,680 15,125 9,505 1,075 44,385 48,340
14,890 10,446 3,260 2,480 31,076 35,277
13,710 7,570 6,970 1,500 29,750 36,370
10,515 5,795 5,785 1,500 23,595 26,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.