Hill Fort
506237717Analyzed4v4 RM
·
19d ago on Sep 12, 2026·
88m 43s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
matticus23
D
Feudal Age
13:11
vs 10:56
btm 7%
Castle Age
24:07
vs 18:30
btm 10%
Imperial Age
48:19
vs 36:06
btm 3%
eAPM
12
vs 28
btm 8%
First military
23:08
vs 18:29
btm 22%
▼
Slow Feudal Age at 13:11 — slower than 93% of analysed players on Hill Fort
▼
Slow Castle Age at 24:07 — slower than 90% of analysed players on Hill Fort
▼
Slow Imperial Age at 48:19 — slower than 97% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
▲
Town centers almost never idle — 14s across the first 24:07
NATIVE RADIX
C
Feudal Age
12:59
vs 10:56
btm 8%
Castle Age
19:13
vs 18:30
btm 43%
Imperial Age
34:55
vs 36:06
top 39%
eAPM
14
vs 28
btm 12%
First military
42:16
vs 18:29
btm 0%
▼
Slow Feudal Age at 12:59 — slower than 92% of analysed players on Hill Fort
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 42:16 (Knight) — later than 100% of analysed players on Hill Fort
DK3175
C
Feudal Age
11:40
vs 10:56
btm 26%
Castle Age
17:55
vs 18:30
top 45%
Imperial Age
33:07
vs 36:06
top 24%
eAPM
13
vs 28
btm 9%
First military
35:45
vs 18:29
btm 1%
▲
Fast Imperial Age at 33:07 — faster than 76% of analysed players on Hill Fort
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 35:45 (Battle Elephant) — later than 99% of analysed players on Hill Fort
▲
Town centers almost never idle — 35s across the first 17:55
chens_pancake
D
Feudal Age
13:01
vs 10:56
btm 8%
Castle Age
21:14
vs 18:30
btm 26%
Imperial Age
45:33
vs 36:06
btm 6%
eAPM
13
vs 28
btm 9%
First military
23:01
vs 18:29
btm 23%
▼
Slow Feudal Age at 13:01 — slower than 92% of analysed players on Hill Fort
▼
Slow Imperial Age at 45:33 — slower than 94% of analysed players on Hill Fort
▼
Low eAPM (13) — busier hands win idle time back
▲
Town centers almost never idle — 2s across the first 21:14
Xi Jinping
D
Feudal Age
13:07
vs 10:56
btm 7%
Castle Age
21:43
vs 18:30
btm 23%
Imperial Age
42:29
vs 36:06
btm 12%
eAPM
16
vs 28
btm 16%
First military
23:46
vs 18:29
btm 20%
▼
Slow Feudal Age at 13:07 — slower than 93% of analysed players on Hill Fort
▼
Slow Castle Age at 21:43 — slower than 77% of analysed players on Hill Fort
▼
Slow Imperial Age at 42:29 — slower than 88% of analysed players on Hill Fort
▼
Low eAPM (16) — busier hands win idle time back
Joe mama
D
Feudal Age
13:36
vs 10:56
btm 5%
Castle Age
28:33
vs 18:30
btm 2%
Imperial Age
47:25
vs 36:06
btm 4%
eAPM
16
vs 28
btm 16%
First military
26:42
vs 18:29
btm 11%
▼
Slow Feudal Age at 13:36 — slower than 95% of analysed players on Hill Fort
▼
Slow Castle Age at 28:33 — slower than 98% of analysed players on Hill Fort
▼
Slow Imperial Age at 47:25 — slower than 96% of analysed players on Hill Fort
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 26:42 (Militia) — later than 89% of analysed players on Hill Fort
▼
Town centers idle 10:23 of the first 28:33 — keep villagers queued
Shnissugah
D
Feudal Age
11:06
vs 10:56
btm 43%
Castle Age
20:47
vs 18:30
btm 30%
Imperial Age
38:50
vs 36:06
btm 29%
eAPM
15
vs 28
btm 14%
First military
20:22
vs 18:29
btm 37%
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
Fulgencio
D
Feudal Age
11:55
vs 10:56
btm 20%
Castle Age
23:25
vs 18:30
btm 13%
Imperial Age
44:47
vs 36:06
btm 7%
eAPM
12
vs 28
btm 8%
First military
19:55
vs 18:29
btm 40%
▼
Slow Feudal Age at 11:55 — slower than 80% of analysed players on Hill Fort
▼
Slow Castle Age at 23:25 — slower than 87% of analysed players on Hill Fort
▼
Slow Imperial Age at 44:47 — slower than 93% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
▲
Town centers almost never idle — 3s across the first 23:25