AoeStats
← Xi Jinping

Hill Fort

506237717Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 88m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
721
+16
🇺🇸 Sicilians · United States
714
+16
🇫🇷 Franks · France
710
+16
🇳🇿 Khmer · New Zealand
643
+19
🇦🇷 Byzantines · Argentina
766
-19
🇦🇷 Aztecs · Argentina
747
-18
🇦🇷 Goths · Argentina
674
-15
🇦🇷 Slavs · Argentina
661
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 1,447 13:07 21:43 42:29 ⛏ Fast Castle
16 1,377 13:36 28:33 47:25 ⛏ Fast Castle
15 1,336 11:06 20:47 38:50 ⛏ Fast Castle
14 1,235 12:59 19:13 34:55 ⛏ Fast Castle
13 1,156 13:01 21:14 45:33 ⛏ Fast Castle
13 1,126 11:40 17:55 33:07 ⛏ Fast Castle
12 1,086 13:11 24:07 48:19 ⛏ Fast Castle
12 1,093 11:55 23:25 44:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,355 49,670 21,730 3,650 134,405 150,045
39,090 24,154 37,835 4,155 105,234 146,055
36,200 33,215 22,685 7,425 99,525 132,847
39,710 16,785 34,475 7,050 98,020 114,810
39,070 26,840 23,250 1,010 90,170 99,186
41,560 15,885 26,895 2,800 87,140 103,733
42,145 22,845 11,705 3,650 80,345 105,013
25,960 17,180 10,265 4,285 57,690 64,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.