AoeStats
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Arabia

509614303Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 55m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Dravidians · Sri Lanka
939
+10
🇱🇰 Vietnamese · Sri Lanka
915
+11
🇱🇰 Persians · Sri Lanka
727
+18
🇨🇦 Mongols · Canada
805
-13
🇩🇪 Varangians · Germany
796
-13
🇩🇪 Lithuanians · Germany
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,028 10:37 23:39 36:23 ⚔ Archer Rush
20 1,131 15:16 32:19 46:59 ⛏ Fast Castle
18 1,017 10:26 30:17 41:56 ⚔ M@A into Towers into Archers
12 694 10:20 22:21 37:24 ⚔ Archer Rush
10 583 10:41 21:20 41:32 ⛏ Fast Castle
9 481 13:12 25:35 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,820 17,028 7,640 1,725 52,213 61,429
25,265 11,203 13,055 1,600 51,123 57,810
20,030 14,372 10,385 2,225 47,012 54,543
17,185 13,095 12,375 3,425 46,080 50,023
12,700 10,865 3,775 1,050 28,390 34,027
5,275 4,135 565 1,025 11,000 11,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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