AoeStats
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Fortress

509782271Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 27m 26s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1017
+12
🇨🇱 Varangians · Chile
885
+17
🇨🇱 Saracens · Chile
881
+17
🇨🇴 Franks · Colombia
942
-16
🇨🇴 Britons · Colombia
904
-15
🇨🇴 Goths · Colombia
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 881 8:52 15:07 — ⚔ FC into Archers
29 790 7:58 12:53 — ⛏ Fast Castle
26 702 7:54 15:17 — ⛏ Fast Castle
24 656 7:53 12:52 — ⛏ Fast Castle
21 586 10:12 14:01 — ⛏ Fast Castle
9 254 6:59 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,980 5,315 3,380 200 17,875 18,695
5,920 3,588 1,890 950 12,348 15,686
7,195 2,885 1,510 750 12,340 14,321
6,160 2,685 1,775 885 11,505 14,748
5,385 1,955 1,470 0 8,810 12,269
2,275 1,270 710 100 4,355 6,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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