AoeStats
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Fortress

508554121Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 80m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1019
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1005
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🇬🇧 Poles · United Kingdom
953
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891
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🇨🇳 Magyars · China
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Player eAPM Actions Feudal Castle Imperial Opening
27 2,176 9:18 14:09 20:22 ◆ FC into Fast Imp
27 2,158 7:24 12:57 26:26 ⛏ Fast Castle
26 2,092 7:32 15:59 34:22 ⛏ Fast Castle
22 1,755 9:12 14:13 47:51 ⛏ Fast Castle
20 1,589 7:02 13:37 33:16 ⛏ Fast Castle
20 1,584 8:41 14:13 37:58 ⛏ Fast Castle
18 1,415 8:22 15:03 36:17 ⛏ Fast Castle
11 922 6:55 11:24 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,395 42,111 26,800 3,030 160,336 180,632
34,475 84,865 36,500 3,910 159,750 165,778
73,540 36,310 28,410 4,085 142,345 155,742
55,400 40,180 15,055 2,085 112,720 113,318
62,065 13,620 28,510 5,425 109,620 123,708
38,315 20,885 42,525 3,885 105,610 113,432
41,245 36,755 9,935 4,050 91,985 101,979
22,145 24,405 23,170 4,275 73,995 102,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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