AoeStats
← jooseflj

MegaRandom

508454329Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
652
+8
🇪🇸 Ethiopians · Spain
582
+10
🇺🇸 Hindustanis · United States
575
+10
🇹🇷 Japanese · Türkiye
415
+16
🇺🇸 Britons · United States
485
-13
🇨🇱 Britons · Chile
452
-11
🇨🇳 Wei · China
410
-10
🇸🇪 Teutons · Sweden
406
-10
Compared against 145,582 analysed team-game players on MegaRandom.
Yurmus D
Feudal Age 11:02 vs 11:14
top 45%
Castle Age 25:51 vs 20:18
btm 11%
Imperial Age — vs 37:21
btm 0%
eAPM 14 vs 28
btm 12%
First military 15:14 vs 14:32
btm 45%
▼ Slow Castle Age at 25:51 — slower than 89% of analysed players on MegaRandom
▼ Low eAPM (14) — busier hands win idle time back
▼ Town centers idle 11:01 of the first 25:51 — keep villagers queued
NeoBoomer D
Feudal Age 15:16 vs 11:14
btm 4%
Castle Age 31:36 vs 20:18
btm 2%
Imperial Age — vs 37:21
btm 0%
eAPM 11 vs 28
btm 8%
First military 31:20 vs 14:32
btm 2%
▼ Slow Feudal Age at 15:16 — slower than 96% of analysed players on MegaRandom
▼ Slow Castle Age at 31:36 — slower than 98% of analysed players on MegaRandom
▼ Low eAPM (11) — busier hands win idle time back
▼ First military only at 31:20 (Scout Cavalry) — later than 98% of analysed players on MegaRandom
▼ Town centers idle 13:26 of the first 31:36 — keep villagers queued
jooseflj D
Feudal Age 18:19 vs 11:14
btm 1%
Castle Age 39:14 vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 8 vs 28
btm 4%
First military 23:39 vs 14:32
btm 10%
▼ Slow Feudal Age at 18:19 — slower than 99% of analysed players on MegaRandom
▼ Slow Castle Age at 39:14 — slower than 100% of analysed players on MegaRandom
▼ Low eAPM (8) — busier hands win idle time back
▼ First military only at 23:39 (Militia) — later than 90% of analysed players on MegaRandom
▼ Town centers idle 21:29 of the first 39:14 — keep villagers queued
Elite Savage D
Feudal Age — vs 11:14
btm 0%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 0 vs 28
btm 0%
▼ Low eAPM (0) — busier hands win idle time back
DuceDubz D
Feudal Age 15:35 vs 11:14
btm 4%
Castle Age 27:09 vs 20:18
btm 7%
Imperial Age 34:53 vs 37:21
top 31%
eAPM 17 vs 28
btm 22%
First military 11:08 vs 14:32
top 21%
▼ Slow Feudal Age at 15:35 — slower than 96% of analysed players on MegaRandom
▼ Slow Castle Age at 27:09 — slower than 93% of analysed players on MegaRandom
▼ Low eAPM (17) — busier hands win idle time back
Ernes C
Feudal Age 12:20 vs 11:14
btm 26%
Castle Age 23:30 vs 20:18
btm 23%
Imperial Age 33:23 vs 37:21
top 21%
eAPM 11 vs 28
btm 8%
First military 27:03 vs 14:32
btm 5%
▼ Slow Castle Age at 23:30 — slower than 77% of analysed players on MegaRandom
▲ Fast Imperial Age at 33:23 — faster than 79% of analysed players on MegaRandom
▼ Low eAPM (11) — busier hands win idle time back
▼ First military only at 27:03 (Monk) — later than 95% of analysed players on MegaRandom
▼ Town centers idle 4:05 of the first 23:30 — keep villagers queued
eng1n34 D
Feudal Age 14:50 vs 11:14
btm 6%
Castle Age 33:15 vs 20:18
btm 1%
Imperial Age — vs 37:21
btm 0%
eAPM 10 vs 28
btm 6%
First military 34:23 vs 14:32
btm 1%
▼ Slow Feudal Age at 14:50 — slower than 94% of analysed players on MegaRandom
▼ Slow Castle Age at 33:15 — slower than 99% of analysed players on MegaRandom
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom after the Feudal click (23:55) — usually safest before it
▼ First military only at 34:23 (Monk) — later than 99% of analysed players on MegaRandom
▼ Town centers idle 4:12 of the first 33:15 — keep villagers queued
CHIP D
Feudal Age 17:34 vs 11:14
btm 1%
Castle Age 27:05 vs 20:18
btm 7%
Imperial Age 36:37 vs 37:21
top 44%
eAPM 9 vs 28
btm 5%
First military 28:14 vs 14:32
btm 4%
▼ Slow Feudal Age at 17:34 — slower than 99% of analysed players on MegaRandom
▼ Slow Castle Age at 27:05 — slower than 93% of analysed players on MegaRandom
▼ Low eAPM (9) — busier hands win idle time back
▼ First military only at 28:14 (Camel Scout) — later than 96% of analysed players on MegaRandom
▲ Town centers almost never idle — 9s across the first 27:05
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