AoeStats
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MegaRandom

508454329Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
652
+8
🇪🇸 Ethiopians · Spain
582
+10
🇺🇸 Hindustanis · United States
575
+10
🇹🇷 Japanese · Türkiye
415
+16
🇺🇸 Britons · United States
485
-13
🇨🇱 Britons · Chile
452
-11
🇨🇳 Wei · China
410
-10
🇸🇪 Teutons · Sweden
406
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 713 15:35 27:09 34:53 ⚔ Fish Boom into Fire Galleys into Towers FC into Fast Imp
14 567 11:02 25:51 — ⛏ Fish Boom FC
11 453 15:16 31:36 — ⛏ Fish Boom FC
11 465 12:20 23:30 33:23 ⛏ Fish Boom FC
10 407 14:50 33:15 — ⛏ Fish Boom FC
9 395 17:34 27:05 36:37 ⚔ Fish Boom FC into Towers
8 345 18:19 39:14 — ⚔ Towers into Archers into Skirms into Galleys
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,525 13,050 6,370 1,150 31,095 34,645
13,695 9,845 4,225 2,250 30,015 44,633
13,085 7,345 6,175 1,550 28,155 31,552
9,280 6,570 3,065 320 19,235 27,848
3,300 8,150 2,120 440 14,010 17,449
4,035 5,240 1,655 780 11,710 11,150
5,395 4,257 510 280 10,442 12,706
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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