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Lombardia

509335106Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 16m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bengalis · Finland
1426
+13
🇩🇪 Turks · Germany
1406
+14
🇰🇬 Hindustanis · Kyrgyzstan
1376
+16
🇮🇹 Mongols · Italy
1376
+15
🇫🇷 Tatars · France
1441
-17
🇭🇰 Khmer · Hong Kong SAR China
1379
-15
🇨🇳 Danes · China
1366
-15
🇬🇧 Armenians · United Kingdom
1279
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 855 8:40 — — ⚔ Archer Rush
48 793 9:43 — — ⚔ Archer Rush
38 635 11:07 14:56 — ⛏ Fast Castle
34 563 10:29 15:12 — ⛏ Fast Castle
33 541 10:01 — — ⚔ Scout Rush
32 538 11:24 14:55 — ⛏ Fast Castle
29 488 10:19 15:03 — ⛏ Fast Castle
21 351 11:08 15:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,770 1,949 0 0 6,719 6,898
3,800 2,048 200 200 6,248 6,441
3,175 2,263 300 345 6,083 5,780
3,060 2,025 640 80 5,805 5,983
3,450 2,043 200 100 5,793 6,383
3,125 1,989 200 100 5,414 6,159
2,150 1,956 1,090 0 5,196 5,578
2,650 1,766 325 215 4,956 5,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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