AoeStats
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Oasis

508632327Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 24m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1661
+7
🇨🇳 Magyars · China
1576
+10
🇨🇳 Shu · China
1573
+10
🇭🇰 Saracens · Hong Kong SAR China
1365
+18
🇭🇺 Danes · Hungary
1458
-12
🇵🇱 Magyars · Poland
1433
-11
🇩🇪 Ethiopians · Germany
1432
-11
🇧🇷 Poles · Brazil
1427
-11
Player eAPM Actions Feudal Castle Imperial Opening
110 2,660 9:06 23:02 — ⚔ Scout Rush
76 1,836 8:55 21:22 — ⚔ Archer Rush
57 1,374 9:11 — — ⚔ Archer Rush
50 1,218 8:33 20:26 — ⚔ Scout Rush
41 986 10:36 23:11 — ⚔ Archers into Skirms
38 926 9:57 22:07 — ⚔ Scout Rush
36 882 9:14 — — ⚔ Scout Rush
32 766 9:47 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,740 2,870 2,300 0 13,910 13,740
5,135 4,930 2,480 130 12,675 13,223
7,170 3,665 850 0 11,685 12,304
5,170 3,947 2,535 0 11,652 11,449
5,800 4,180 430 225 10,635 11,141
3,725 3,763 2,325 0 9,813 11,857
5,515 3,142 70 125 8,852 10,753
4,840 3,226 350 125 8,541 10,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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