AoeStats
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Oasis

508537014Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 21m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1445
+13
🇩🇪 Ethiopians · Germany
1418
+14
🇲🇽 Persians · Mexico
1408
+14
🇳🇿 Italians · New Zealand
1396
+15
🇨🇴 Cumans · Colombia
1425
-17
🇮🇳 Ethiopians · India
1368
-14
🇪🇨 Varangians · Ecuador
1345
-13
🇧🇷 Persians · Brazil
1334
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,279 9:27 — — ⚔ Archer Rush
57 1,234 9:07 — — ⚔ Scout Rush
52 1,129 10:45 14:56 — ⚔ FC into Scouts
46 995 9:00 — — ⚔ Scout Rush
45 978 9:20 — — ⚔ Archers into Skirms
37 795 9:08 — — ⚔ Scout Rush
31 675 — — —
22 474 9:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,040 2,818 1,520 0 10,378 10,702
4,855 3,811 50 100 8,816 10,023
3,875 3,006 1,740 0 8,621 8,904
5,045 3,150 300 0 8,495 10,528
5,205 2,800 150 0 8,155 9,665
2,920 2,784 680 170 6,554 7,859
2,550 1,248 50 100 3,948 4,014
2,250 1,419 50 100 3,819 3,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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