Arena
505946099Analyzed2v2 RM
·
20d ago on Sep 11, 2026·
75m 10s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
ISRAEL AKBAR
296 units ordered
Huskarl137
Elite Skirmisher85
Halberdier70
Trebuchet3
Monk1
First military 26:52 — Monk
Ponta
433 units ordered
Camel Scout165
Halberdier85
Elite Skirmisher78
Paladin45
Pikeman40
Battering Ram10
Trebuchet7
Capped Ram2
Monk1
First military 33:53 — Spearman
MrKuk
327 units ordered
Hussar120
Mangudai119
Champion44
Onager12
Trebuchet9
Mangonel8
Steppe Lancer7
Battering Ram4
Pikeman3
Cavalry Archer1
First military 31:16 — Battering Ram
Shukrullah
367 units ordered
Light Cavalry173
Gbeto155
Spearman20
Pikeman11
Trebuchet8
First military 15:25 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
ISRAEL AKBAR’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Ponta’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
MrKuk’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
Shukrullah’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3