AoeStats
← ISRAEL AKBAR

Arena

505946099Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 75m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
596
+15
🇸🇪 Malians · Sweden
577
+16
🇸🇪 Byzantines · Sweden
591
-16
🇸🇪 Goths · Sweden
565
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,622 12:57 16:47 30:13 ⛏ Fast Castle
18 1,373 12:13 20:34 43:22 ⛏ Fast Castle
13 998 12:17 21:37 34:28 ⛏ Fast Castle
12 925 12:27 25:30 38:23

Resources

Player Food Wood Gold Stone Spent Collected
38,855 38,484 19,775 4,300 101,414 140,197
39,630 29,675 22,840 7,050 99,195 108,985
30,480 28,000 21,335 2,700 82,515 86,888
34,180 9,790 11,285 1,825 57,080 87,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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