Nomad
505939719Analyzed2v2 RM
·
22d ago on Sep 11, 2026·
39m 27s·
4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 245,832 analysed team-game players on Nomad.
r93robin
D
Feudal Age
17:38
vs 14:19
btm 7%
Castle Age
23:13
vs 20:58
btm 30%
Imperial Age
37:58
vs 38:40
top 45%
eAPM
11
vs 27
btm 6%
First military
21:03
vs 17:15
btm 21%
▼
Slow Feudal Age at 17:38 — slower than 93% of analysed players on Nomad
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (16:48) — usually safest before it
▼
Town centers idle 30:18 of the first 23:13 — keep villagers queued
Natearthur123
D
Feudal Age
27:23
vs 14:19
btm 0%
Castle Age
31:10
vs 20:58
btm 4%
Imperial Age
—
vs 38:40
btm 0%
eAPM
16
vs 27
btm 17%
First military
18:07
vs 17:15
btm 43%
▼
Slow Feudal Age at 27:23 — slower than 100% of analysed players on Nomad
▼
Slow Castle Age at 31:10 — slower than 96% of analysed players on Nomad
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 23:14 of the first 31:10 — keep villagers queued
ISRAEL AKBAR
C
Feudal Age
15:18
vs 14:19
btm 29%
Castle Age
24:03
vs 20:58
btm 24%
Imperial Age
—
vs 38:40
btm 0%
eAPM
25
vs 27
btm 44%
First military
14:17
vs 17:15
top 20%
▼
Slow Castle Age at 24:03 — slower than 76% of analysed players on Nomad
▼
Loom never researched — one lost villager costs more
▲
Early military at 14:17 (Militia) — earlier than 80% of analysed players on Nomad
▼
Town centers idle 27:52 of the first 24:03 — keep villagers queued
Ponta
D
Feudal Age
23:25
vs 14:19
btm 1%
Castle Age
—
vs 20:58
btm 0%
Imperial Age
—
vs 38:40
btm 0%
eAPM
11
vs 27
btm 6%
First military
15:33
vs 17:15
top 34%
▼
Slow Feudal Age at 23:25 — slower than 99% of analysed players on Nomad
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 38:47 of the first 30:00 — keep villagers queued