AoeStats
← ISRAEL AKBAR

Nomad

505939719Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 39m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
650
+13
🇺🇸 Persians · United States
629
+14
🇸🇪 Byzantines · Sweden
605
-14
🇸🇪 Magyars · Sweden
578
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 990 15:18 24:03 — ⚔ Fish Boom into Scouts into Archers
16 631 27:23 31:10 — ⚔ Fish Boom into M@A into Galleys FC
11 438 17:38 23:13 37:58 ⚔ Fish Boom FC into Scouts
11 446 23:25 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
13,540 11,582 3,470 950 29,542 32,837
11,475 9,755 4,600 950 26,780 27,406
7,865 6,710 2,800 1,685 19,060 21,559
2,870 4,946 200 100 8,116 9,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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