AoeStats
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Nomad

510072776Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 72m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Varangians · Finland
617
+17
🇩🇰 Malay · Denmark
596
+19
🇨🇳 Saracens · China
644
-18
🇨🇳 Persians · China
643
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,278 14:35 24:07 49:43 ⛏ Fast Castle
24 1,756 12:51 21:27 41:57 ⚔ Scouts into Skirms
12 884 17:58 28:25 44:16 ⛏ Fish Boom FC
8 573 16:18 22:18 39:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,805 19,200 19,370 4,495 79,870 91,909
31,495 20,484 8,030 2,000 62,009 77,295
36,680 7,159 15,450 2,250 61,539 65,949
22,670 17,461 14,720 2,700 57,551 61,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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