AoeStats
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Nomad

510042475Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 29m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
762
+11
🇲🇽 Sicilians · Mexico
681
+15
🇨🇳 Magyars · China
645
-13
🇨🇳 Persians · China
644
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,120 15:32 29:36 — ⚔ Scout Rush
21 635 13:48 — — ⚔ Tower Rush
19 580 15:38 28:28 — ⚔ Towers FC
10 306 18:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,405 4,120 480 670 9,675 10,272
4,645 3,155 870 800 9,470 9,968
3,760 2,952 250 100 7,062 7,521
2,750 2,046 0 100 4,896 6,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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