AoeStats
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Arena

511024666Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 72m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
779
+17
🇨🇿 Vietnamese · Czechia
688
+21
🇫🇷 Danes · France
826
-20
🇫🇷 Vietnamese · France
777
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,171 11:08 15:39 38:14 ⛏ Fast Castle
24 1,757 11:28 18:44 37:47 ⛏ Fast Castle
16 1,143 13:15 23:40 41:43 ⚔ Skirms FC
13 945 10:49 16:56 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,300 43,200 14,420 2,405 91,325 96,178
27,520 35,884 14,725 6,250 84,379 117,378
25,475 16,455 11,400 2,365 55,695 62,980
15,730 14,794 5,090 995 36,609 45,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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