AoeStats
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Oasis

509418903Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 43m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
731
+17
🇨🇿 Byzantines · Czechia
685
+19
🇸🇪 Romans · Sweden
806
-21
🇸🇪 Varangians · Sweden
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,689 10:39 27:54 31:20 ⚔ Scouts into Fast Imp
36 1,557 11:19 30:56 —
28 1,233 11:28 22:11 —
11 457 13:48 21:46 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,315 6,995 4,460 1,500 28,270 30,830
11,580 8,415 3,895 1,260 25,150 28,843
9,395 8,080 2,760 990 21,225 28,457
9,595 6,426 2,680 650 19,351 20,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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