AoeStats
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Coastal Forest

510413965Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 42m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1297
+13
🇬🇧 Magyars · United Kingdom
1297
+13
🇺🇸 Lithuanians · United States
1247
-13
🇪🇸 Danes · Spain
1222
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,099 9:10 19:51 41:30 ⚔ Scout Rush
38 1,624 10:05 20:36 35:01 ⚔ Archer Rush
24 1,046 9:27 13:48 — ⛏ Fast Castle
8 348 — — — ⚔ Drush into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,300 10,508 7,325 600 35,733 41,791
10,525 11,421 7,180 975 30,101 35,495
4,780 3,746 905 100 9,531 10,077
1,300 1,400 210 5 2,915 3,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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