AoeStats
← felipe.flores8

Arabia

508783179Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 53m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
832
+14
🇦🇷 Magyars · Argentina
802
+15
🇨🇦 Maya · Canada
796
-15
770
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,294 10:58 22:00 35:51 ⚔ Scouts into Archers
21 1,123 11:04 19:21 — ⚔ Scout Rush
17 924 11:27 22:58 37:52 ⚔ M@A into Archers
12 620 16:48 28:23 —

Resources

Player Food Wood Gold Stone Spent Collected
13,715 9,404 9,425 750 33,294 47,910
12,540 8,660 6,425 1,500 29,125 43,284
6,785 7,585 2,955 1,150 18,475 18,167
6,635 4,730 870 650 12,885 13,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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