Four Lakes
510128618Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
48m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
RedeemYourself's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
KommaHermann
B
Feudal Age
9:45
vs 10:51
top 16%
Castle Age
29:32
vs 20:09
btm 2%
Imperial Age
—
vs 36:23
btm 0%
eAPM
42
vs 32
top 30%
First military
10:50
vs 12:45
top 24%
▲
Fast Feudal Age at 9:45 — faster than 84% of analysed players on Four Lakes
▼
Slow Castle Age at 29:32 — slower than 98% of analysed players on Four Lakes
▼
Town centers idle 6:22 of the first 29:32 — keep villagers queued
RedeemYourself
B
Feudal Age
8:44
vs 10:51
top 1%
Castle Age
25:24
vs 20:09
btm 9%
Imperial Age
48:15
vs 36:23
btm 4%
eAPM
87
vs 32
top 3%
First military
6:56
vs 12:45
top 1%
▲
Fast Feudal Age at 8:44 — faster than 99% of analysed players on Four Lakes
▼
Slow Castle Age at 25:24 — slower than 91% of analysed players on Four Lakes
▼
Slow Imperial Age at 48:15 — slower than 96% of analysed players on Four Lakes
▲
High eAPM (87) — top quarter of analysed players
▲
Early military at 6:56 (Militia) — earlier than 99% of analysed players on Four Lakes
▲
Town centers almost never idle — 18s across the first 25:24