AoeStats
← Nemsis

Black Forest

510064431Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 50m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1198
+6
🇦🇺 Varangians · Australia
1066
+10
🇦🇹 Vietnamese · Austria
1015
+12
🇪🇸 Teutons · Spain
1025
-12
🇬🇧 Mongols · United Kingdom
1013
-12
🇪🇸 Varangians · Spain
760
-4
Player eAPM Actions Feudal Castle Imperial Opening
37 1,850 12:08 16:19 30:24 ⛏ Fast Castle
30 1,507 14:18 18:31 33:24 ⛏ Fast Castle
26 1,310 14:49 24:07 36:13 ⛏ Fish Boom FC
21 1,048 12:31 19:03 39:21 ⛏ Fast Castle
20 1,017 13:23 18:34 30:11 ⛏ Fish Boom FC
13 636 12:12 17:13 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,575 19,565 11,930 4,400 60,470 68,376
32,185 14,985 9,650 2,320 59,140 72,760
20,470 18,165 12,760 2,950 54,345 75,318
26,485 13,985 11,990 1,700 54,160 69,471
20,175 14,600 11,095 2,900 48,770 57,754
21,630 17,939 7,195 1,260 48,024 51,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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