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MegaRandom

509682782Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 63m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
747
+8
🇮🇹 Bohemians · Italy
703
+9
🇲🇽 Mongols · Mexico
659
+10
560
+14
🇺🇸 Persians · United States
707
-17
🇨🇱 Cumans · Chile
501
-9
🇲🇽 Varangians · Mexico
481
-8
🇨🇳 Teutons · China
450
-7
Player eAPM Actions Feudal Castle Imperial Opening
22 1,395 12:53 23:21 35:46 ⛏ Fish Boom FC
21 1,323 14:13 34:39 41:00 ⛏ Fish Boom FC
19 1,205 9:57 21:23 35:35 ⛏ Fast Castle
17 1,110 10:36 24:13 45:37 ⛏ Fast Castle
14 871 20:56 26:33 36:13 ⛏ Fish Boom FC
11 696 13:09 21:27 33:22 ⛏ Fish Boom FC
10 640 15:11 29:26 35:53 ⛏ Fast Castle
8 536 15:02 25:32 37:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,875 52,865 29,525 2,055 99,320 111,352
27,480 35,755 12,620 7,750 83,605 103,654
15,895 21,920 15,420 3,790 57,025 78,714
16,680 18,420 12,090 5,135 52,325 65,186
21,880 14,135 11,340 2,450 49,805 64,504
14,075 21,680 10,320 850 46,925 59,279
9,825 22,275 9,585 750 42,435 52,290
17,725 12,550 8,905 2,250 41,430 46,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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